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Shadow warrior 1 cutscenes
Shadow warrior 1 cutscenes







So the single-player is boring, but hopefully co-op will save it. It fundamentally misunderstands the addiction behind loot-drop games, and with nothing of real interest to do beyond killing I didn’t bother to explore the levels and just tried to get to my objective as quickly as possible – something I never do in games. Shadow Warrior 2 is primarily just cash and tiny uninteresting upgrades for your weapons and armour. With Borderlands and Diablo the loot is exciting, like new awesome weapons and good looking armour. While we do have to accept that Shadow Warrior 2 is a co-op loot drop game rather than a straight entertaining FPS, it’s not saved by that because the loot is, well, awful. If they weren’t randomly generated, I would say they were badly designed.

Shadow warrior 1 cutscenes full#

Furthermore these levels are really confusing, lack anything of interest to discover, full of dead ends, have little interactivity, repeat often (I played the exact same boss area twice in two separate levels), and are hard to navigate. All the levels are randomly generated, which on paper is good for replay value but actually lacks all the spark, imagination and flow of properly designed levels – even Borderlands didn’t attempt this. Missions are literally fetch quests, along the lines of “go here and collect this” even if you’re collecting people. Start the game and you’ll be presented with a lobby, and… beyond the combat it is amazingly dull. It’s closer to Borderlands than the first Shadow Warrior, especially with the focus on co-op. Instead of a linear FPS where the goal (and the fun) is getting to the end, finding secrets and killing everything in your path, Shadow Warrior 2 is about exploring large open levels and finding loot while defeating monsters and getting to an objective marker. However, while the combat is just generally improved from the first game the actual gameplay style is completely different. You’ll be spoiled for choice for weapons after a few hours too, with the basics giving way to more outlandish gear as you move along.

shadow warrior 1 cutscenes shadow warrior 1 cutscenes

It is a lot of fun chopping up people, monsters, robots and creatures and it’s hugely satisfying to watch them get sliced up accurately. The slightly fiddly sword moves of the first game have been smoothed to just RMB and either forward, side or back, with the various spells such as Healing now fortunately assigned to individual keys. You’ll personally gravitate to a certain few and the guns are generally fun, but if you’re like me you’ll use the main sword most of all. These are divided into pistols, shotguns, machine-guns, explosives, projectiles, swords, and melee, so there’s a fair amount of choice here. The first-person mix of swordplay and gunplay in the last game was incredibly compelling and it’s the same here, except there’s a lot more guns and melee weapons to discover (you can equip up to 8 at a time, but can carry them all in your bottomless inventory). The core combat of Shadow Warrior has been tweaked and improved but basically remains unchanged, and for that we’re grateful since that means the sequel is still generally fun.







Shadow warrior 1 cutscenes